M圜urator addEventHandler ["CuratorObjectRegistered", forEach _classes // go through all classes and assign cost for each of themĪlternatively, you can set cost of specific objects by BIS_fnc_curatorObjectRegistered, with crew costs calculated automatically based on vehicle cost + cost of all crew members. However, you can still tweak costs using action coefficients and available objects by unlocking addons. It's executed when player enters curator interface, so individual values cannot be changed on the fly. You can assign individual cost for every object in the game using CuratorObjectRegistered event handler.
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