Add "TacticalReload.esm" as masters, and add "AnimsReloadReserve" Keyword to both Weapon records.ģ. On the weapon record, remove "HasExtendedSystems_ADRF" Keyword from both "ADRF_WeaponRandomized" and "ADRF_Weapon" Weapon record. Open FO4Edit, delete all "Idle Animation" record, "ReloadQuest_ADRF" Quest record, and "ReloadPerk_ADRF" Perk record. Also, remove "GunBehavior.hkx" and "RootBehavior.hkx" from the BA2 or it'll override Tactical Reload's.Ģ. Rename all "WPNReload.hkx" to "WPNReloadReserve.hkx", while "WPNReloadEmpty.hkx" are renamed to "WPNReload.hkx". Open "SelectAssaultRifle - Main" and extract all "WPNReload.hkx" and "WPNReloadEmpty.hkx". That said, there are ways to remove EWS from Select Assault Rifle and add Tactical Reload Framework support instead. The latest version of Select Assault Rifle uses EWS for it's partial and empty reload system, which is incompatible with Tactical Reload Framework.
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